AbyssFree
A Game Made by RyqShaw, ThankBlankThoughts, LykoLove and ConcernedBread for the My First Game Jam: Summer 2021
Play as a Skeleton who has to Run, Jump, and Fight their way out of a Crypt holding the souls that lie their Hostage! Free your soul, and escape your prison!
MIT Licensed Tools
This project used the Dialogic Plugin for Godot Made by Emilio Coppola.
Copyright (c) 2020 Emilio Coppola
This game was made using the Godot Game Engine
Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
MIT LICENSE
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Authors | RyqShaw, ThankBlankThoughts, lyko, ConcernedBread |
Genre | Platformer, Adventure |
Made with | Piskel, Godot, Aseprite |
Tags | 2D, Godot, Pixel Art, Short |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Development log
- Post Jam ReflectionJul 11, 2021
- My First Game Jam Summer 2021 - Day 11 of JamJul 07, 2021
- My First Game Jam Summer 2021 - Day 7 of JamJul 02, 2021
- My First Game Jam Summer 2021 - Day 6 of JamJul 01, 2021
- My First Game Jam Summer 2021 - Day 5 of JamJul 01, 2021
- My First Game Jam Summer 2021 - Day 4 of JamJun 29, 2021
- My First Game Jam Summer 2021 - Day 3 of JamJun 29, 2021
- My First Game Jam Summer 2021 - Day 2 of JamJun 27, 2021
Comments
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The jumps felt great and the attack animation is so cute! The platform challenges were fun and not too hard to clear; had great pacing too. There was enough open space to explore, but not so obtuse that you couldn't find your way out quickly. Ya'll did a great job :)
thanks! We appreciate the feedback!
Cool idea and nice game the controls are good and smooth but when you jump and face the right direction it faces automaticlly the oposite direction when it lands and and I noticed that you can stay in the air (stop falling ) while attacking , would be a nice touch to add theme music and sound effects :D
Thanks! If we come back to this, we will add these things!
Hey, it's a cool little game, and the skeleton is very stylistic, I'm sure if this was intended or not, but because the level is so closed off I seem to mostly be hitting my head on a block or ceiling, which felt frustrating more than anything. You have to be very precise on some of the jumps, again not sure if that was what you were going for. It did become easier once I realized you could double jump :)
Thanks for the feedback! We didn't really intend for the levels to feel so closed off, and looking back, i definitely agree so that is something we should take note of. We did want some precise jumps, but we may have made some a little bit too hard. If we ever decide to come back to this project, we will definitely keep this in mind! thanks again, and hope you had fun!